<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Garden Sim Devlog - itch.io</title><link>https://garden-sim.itch.io/garden-sim</link><description>cozy pixel-art gardening simulator</description><item><guid>https://garden-sim.itch.io/garden-sim/devlog/1476814/seeking-funds-to-replace-ai-art</guid><title>Seeking funds to replace AI art</title><link>https://garden-sim.itch.io/garden-sim/devlog/1476814/seeking-funds-to-replace-ai-art</link><pubDate>Wed, 01 Apr 2026 17:48:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I want it known that I do not want AI art in the game, and I hope that the demo can earn enough money to hire some artists to recreate all of this art (and more). I simply can&#039;t afford it, right now...</p>]]></description></item><item><guid>https://garden-sim.itch.io/garden-sim/devlog/1476791/windows-release-pipeline-progress</guid><title>Windows Release Pipeline Progress</title><link>https://garden-sim.itch.io/garden-sim/devlog/1476791/windows-release-pipeline-progress</link><pubDate>Wed, 01 Apr 2026 17:37:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NDU5MDEwLnBuZw==/400x224%23c/MyP64R.png"/><p>Been working on hardening the save system for Windows using atomic write semantics to prevent corruption during crashes or interruptions. Also addressed path handling to ensure the game runs correctly...</p>]]></description></item></channel></rss>